0, 6 kcal of meatįarms with atmo suits turned out to be more productive in terms of plastic.The same economy principle should be applied to any number of incubators. Timer settings: green period - 15%, red - 40% and 60% (the values may be any, as long as they are not during the rest of the dupes, and not at the same time). So that the incubators don't switch on at the same time and thus don't overload the wires, and also so that the dupes has time to serve all the eggs one by one, 2 timers are used. The egg will continue to hatch even after the incubator is turned off, just turn them on for a short time, just long enough for the dupes to have time to sing the egg a lullaby. After 20 animals, the Critter drop-off will stop working. It is not possible to place the incubators and the Critter drop-off on the bottom floor, next to the shearing station. Two doors and two Weight plates are needed for the animal to fall into the lower pen. All plastic Drecko eggs are transferred there.Īfter hatching, the dupes will retrieve the Drecklet (cub) from the incubator, and release it with the Critter drop-off. This would turn the left farm into a half-starved farm, reduce dirt consumption, and even slightly increase plastic production by allowing the Dreсkons to spend even less time in oxygen.Īnd of course you should be concerned about keeping optimal temperature for flour production at 10.30✬.Īdded 4 incubators to this chart on top (that many can be covered by 1 Auto-sweeper). Or you can do the opposite, reduce the flour farm, to 2 cells. You can also increase the size of the flour farm if you need the Drecko specifically to produce phosphorite. The scheme provides slightly better plastic production, at the cost of keeping the Drecko in hydrogen a little longer. It is not particularly necessary, but it will allow you to see that something has gone wrong. This increases the time the Drecko spend in hydrogen.Īt the bottom left of the circuit is an Pixel Pack with 4 animal sensors, each set to a different threshold: above 5, 6, 7, 8. So you will increase the speed of hatching eggs (there will be a lot of them) and increase the skill of cattle breeding for dupes.Īt the top of the scheme placed a large number of Pneumatic doors (they are cheaper than mesh tiles). It also makes sense to place several incubators. In any case, the dupes will consume oxygen and must be replenished. When the pressure fluctuates too much even such a measure will not save, so it is worth to get a pipe with oxygen on the farm. This can be, for example, settings below 400, 800, 1600 g. One row of doors is not able to compensate for large pressure fluctuations around the circuit, so it makes sense to place 2.4 rows of doors, with sensors adjusted each to its own level. I want to introduce you to a Drecko farm that doesn't need either insulation or atmo suits. Therefore, 99.9% of the schemes are based on the farm being insulated with a airlock and the Drecko being cared for in an atmo suit. And the more time he spends in hydrogen, the better (faster wool will grow).ĭupes won't be able to do the job in hydrogen or CO2, and the oxygen atmosphere will emit CO2, small portions of which are not enough to grow a muke. In order to keep Glossy Drecko (hereafter Drecko for short), it is necessary to provide them with access to food (a Mealwood that needs oxygen, polluted oxygen or carbon dioxide to grow), and a hydrogen atmosphere. Wool grows only in a hydrogen atmosphere.Initial calories are sufficient for 37 cycles.Birth temperature: 62.5✬ (regular) and 42.5✬ (Glossy).Produces phosphorite: 500% (regular) and 300% (Glossy) of eaten.Nutrition - Mealwood (increases the chance of plastic Drekkon), Balm Lily, Pincha Pepper.Comfortable temperature: 35.90✬ Drecko, 25.60✬ Glossy Drecko.We will be interested in the Glossy Drecko. Glossy Drecko - gives 150 kg of plastic every 3 cycles.Drecko - gives 2 kg of reed fibers, every 7.7 cycles.There are 2 types of Drecko in the game, the wool of which gives different resources when sheared: